{"id":175,"date":"2026-01-02T14:49:06","date_gmt":"2026-01-02T14:49:06","guid":{"rendered":"https:\/\/stygianrealms.com\/?page_id=175"},"modified":"2026-01-02T15:00:37","modified_gmt":"2026-01-02T15:00:37","slug":"light-darkness-exploration","status":"publish","type":"page","link":"https:\/\/stygianrealms.com\/?page_id=175","title":{"rendered":"Light, Darkness, &#038; Exploration"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"175\" class=\"elementor elementor-175\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6cc2e06 e-flex e-con-boxed e-con e-parent\" data-id=\"6cc2e06\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-e06d05f e-con-full e-flex e-con e-child\" data-id=\"e06d05f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-12eac56 elementor-widget elementor-widget-html\" data-id=\"12eac56\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t\t<div class=\"sd-docs\">\r\n  <div class=\"sd-page\">\r\n\r\n    <header class=\"sd-header\">\r\n      <h1 class=\"sd-title\">Light, Darkness, &amp; Exploration Survival<\/h1>\r\n      <p class=\"sd-subtitle\">Exploration and Survival rules for the Stygian Depths.<\/p>\r\n    <\/header>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Exploration and Survival<\/h2>\r\n      <p>Stygian Depths is about surviving in hostile underground environments.<\/p>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Light and Darkness<\/h2>\r\n      <p>This is crucial: There are two types of vision in the depths:<\/p>\r\n\r\n      <ul class=\"sd-ul\">\r\n        <li>Darkvision (dim light only):<\/li>\r\n        <li>Deep Darkvision (true darkness):<\/li>\r\n      <\/ul>\r\n\r\n      <ul class=\"sd-ul\">\r\n        <li>Standard racial darkvision only works in dim light<\/li>\r\n        <li>Does NOT work in complete darkness (most deep caves)<\/li>\r\n        <li>You still need light sources in absolute darkness<\/li>\r\n        <li>Rare ability that functions in absolute darkness<\/li>\r\n        <li>Most characters don\u2019t have this<\/li>\r\n        <li>Can see in magical darkness<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Without Light in Absolute Darkness<\/h2>\r\n      <ul class=\"sd-ul\">\r\n        <li>Disadvantage on everything<\/li>\r\n        <li>Vulnerable to ambush<\/li>\r\n        <li>Risk getting lost<\/li>\r\n        <li>May trigger corruption\/mutations<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Light Sources You\u2019ll Need<\/h2>\r\n      <ul class=\"sd-ul\">\r\n        <li>Torches (6 hours of light, 30-foot radius)<\/li>\r\n        <li>Lanterns (24 hours with oil, 30-foot radius, adjustable)<\/li>\r\n        <li>Magical light sources<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Resources Matter<\/h2>\r\n      <p>Track these carefully:<\/p>\r\n      <ul class=\"sd-ul\">\r\n        <li>Food and water: 1 ration per day, or you weaken<\/li>\r\n        <li>Light sources: Torches burn out, oil runs out<\/li>\r\n        <li>Ammunition: Arrows and bolts are limited<\/li>\r\n        <li>Spells: Lost on failed casting until you rest<\/li>\r\n        <li>Hit Points: Don\u2019t heal automatically<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Rest and Recovery<\/h2>\r\n\r\n      <h3 class=\"sd-h3\">Short Rest (1 hour):<\/h3>\r\n      <ul class=\"sd-ul\">\r\n        <li>Catch your breath<\/li>\r\n        <li>Bind wounds (but does NOT restore HP)<\/li>\r\n        <li>Eat and drink<\/li>\r\n        <li>Risk: Random encounter check<\/li>\r\n      <\/ul>\r\n\r\n      <h3 class=\"sd-h3\">Long Rest (8 hours):<\/h3>\r\n      <ul class=\"sd-ul\">\r\n        <li>Recover one hit die worth of HP (roll your hit die + CON modifier)<\/li>\r\n        <li>Regain all lost spells<\/li>\r\n        <li>Remove exhaustion<\/li>\r\n        <li>Risk: Multiple encounter checks, must find safe location<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Travel and Time<\/h2>\r\n      <p>The DM tracks time in different scales:<\/p>\r\n      <p>\r\n        Typical cave exploration speed: Depends on your species, but most move 20-30 feet per turn\r\n        (10 minutes), slower if searching or being cautious\r\n      <\/p>\r\n    <\/section>\r\n\r\n  <\/div>\r\n<\/div>\r\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Light, Darkness, &amp; Exploration Survival Exploration and Survival rules for the Stygian Depths. Exploration and Survival Stygian Depths is about surviving in hostile underground environments. Light and Darkness This is crucial: There are two types of vision in the depths: Darkvision (dim light only): Deep Darkvision (true darkness): Standard racial darkvision only works in dim [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-175","page","type-page","status-publish","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Light, Darkness, &amp; Exploration Survival Exploration and Survival rules for the Stygian Depths. Exploration and Survival Stygian Depths is about surviving in hostile underground environments. 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