{"id":183,"date":"2026-01-02T15:31:43","date_gmt":"2026-01-02T15:31:43","guid":{"rendered":"https:\/\/stygianrealms.com\/?page_id=183"},"modified":"2026-01-02T15:32:26","modified_gmt":"2026-01-02T15:32:26","slug":"magic-and-rituals","status":"publish","type":"page","link":"https:\/\/stygianrealms.com\/?page_id=183","title":{"rendered":"Magic and Rituals"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"183\" class=\"elementor elementor-183\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-be7a4a8 e-flex e-con-boxed e-con e-parent\" data-id=\"be7a4a8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-4084fc3 elementor-widget elementor-widget-html\" data-id=\"4084fc3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t\t<div class=\"sd-docs\">\r\n  <div class=\"sd-page\">\r\n\r\n    <header class=\"sd-header\">\r\n      <h1 class=\"sd-title\">Magic &amp; Rituals<\/h1>\r\n      <p class=\"sd-subtitle\">How spells work, casting checks, cantrips, and ritual casting in Stygian Depths.<\/p>\r\n    <\/header>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Magic Basics<\/h2>\r\n\r\n      <h3 class=\"sd-h3\">Spells Per Day (Not Spell Slots!)<\/h3>\r\n      <ul class=\"sd-ul\">\r\n        <li>You don\u2019t have traditional spell slots.<\/li>\r\n        <li>When you successfully cast a spell, you can cast it repeatedly until you fail the casting roll.<\/li>\r\n        <li>When you fail to cast a spell, you lose that spell for the day.<\/li>\r\n        <li>Each spell you know can be cast multiple times per day as long as you keep succeeding on your casting checks.<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Casting a Spell<\/h2>\r\n\r\n      <h3 class=\"sd-h3\">Standard Casting<\/h3>\r\n      <ol class=\"sd-ol\">\r\n        <li>Choose a memorized spell you know.<\/li>\r\n        <li>Declare you\u2019re casting it (uses your action in combat).<\/li>\r\n        <li>Roll <strong>1d20 + INT or WIS modifier<\/strong>.<\/li>\r\n      <\/ol>\r\n\r\n      <div class=\"sd-callout\">\r\n        <strong>Example:<\/strong>\r\n        You\u2019re a level 3 Arcanist casting <em>Elemental Sphere<\/em> (Journeyman level = spell level 1) with one fire rune attached.\r\n        You need to roll <strong>1d20 + INT<\/strong> vs. <strong>DC 12<\/strong> (10 + 1 for spell level + 1 for rune).\r\n        You roll a 9 + 3 (INT) = 12. Success! The spell works, and you can cast it again later.\r\n      <\/div>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Spell Attack Rolls<\/h2>\r\n\r\n      <p>If your spell requires hitting a target (not an area effect):<\/p>\r\n      <ol class=\"sd-ol\">\r\n        <li>First, make your casting check to successfully cast the spell.<\/li>\r\n        <li>If successful, THEN make an attack roll to see if you hit the target.<\/li>\r\n        <li>Roll <strong>1d20 + INT\/WIS modifier<\/strong> vs. the target\u2019s <strong>AC<\/strong>.<\/li>\r\n      <\/ol>\r\n\r\n      <div class=\"sd-callout\">\r\n        <strong>Note:<\/strong> Area effect spells don\u2019t require attack rolls \u2014 they just affect everything in the area.\r\n      <\/div>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Cantrips<\/h2>\r\n\r\n      <p>\r\n        You can create minor magical effects related to your known spells at the DM\u2019s discretion,\r\n        without rolling or losing the spell.\r\n      <\/p>\r\n\r\n      <ul class=\"sd-ul\">\r\n        <li>These are for utility and flavor, not combat-level power.<\/li>\r\n        <li>Your DM decides what\u2019s reasonable.<\/li>\r\n      <\/ul>\r\n\r\n      <div class=\"sd-callout\">\r\n        <strong>Examples (based on actual spell descriptions):<\/strong>\r\n        <ul class=\"sd-ul\">\r\n          <li>Mage with <em>Elemental Sphere<\/em>: Can create tiny flames or sparks.<\/li>\r\n          <li>Shaman with <em>Cure<\/em>: Can diagnose minor ailments by touch.<\/li>\r\n          <li>Arcanist with <em>Detect Magic<\/em>: Can make small objects glow faintly.<\/li>\r\n        <\/ul>\r\n      <\/div>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Ritual Casting<\/h2>\r\n\r\n      <p>Any character who knows a spell can cast a more powerful ritual version.<\/p>\r\n\r\n      <h3 class=\"sd-h3\">Standard Ritual<\/h3>\r\n      <ul class=\"sd-ul\">\r\n        <li>Takes <strong>10 minutes per spell level<\/strong>.<\/li>\r\n        <li>Try to meet <strong>DC 10 + spell level<\/strong>.<\/li>\r\n        <li>Each metamagic rune attached adds <strong>+1<\/strong> to DC.<\/li>\r\n        <li><strong>Success:<\/strong> Spell works as described; you can cast it again later.<\/li>\r\n        <li><strong>Failure:<\/strong> Spell fizzles; you lose that spell for the day.<\/li>\r\n        <li><strong>Natural 1:<\/strong> Miscast! Roll on the miscast table.<\/li>\r\n      <\/ul>\r\n\r\n      <h3 class=\"sd-h3\">Open-Ended Ritual<\/h3>\r\n      <ul class=\"sd-ul\">\r\n        <li>GM adjudicates time, DC, materials needed, and requirements.<\/li>\r\n        <li>Allows creative magical effects related to spells you know.<\/li>\r\n        <li>Example: A mage with <em>Fireball<\/em> performs a ritual to burn down a building.<\/li>\r\n        <li>Success depends on the DM\u2019s judgment of the situation.<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n    <section class=\"sd-block\">\r\n      <h2 class=\"sd-h2\">Spell Schools<\/h2>\r\n\r\n      <p>\r\n        There are 8 spell schools, each with different themes.\r\n        You must spend <strong>3 talent points<\/strong> to open a school before you can learn any spells from it:\r\n      <\/p>\r\n\r\n      <ul class=\"sd-ul\">\r\n        <li>Warding: Protection, healing, dispelling<\/li>\r\n        <li>Destruction: Damage and smiting<\/li>\r\n        <li>Creation: Making objects and creatures<\/li>\r\n        <li>Perception: Detection and divination<\/li>\r\n        <li>Manipulation: Mind control and commands<\/li>\r\n        <li>Transmutation: Changing forms and properties<\/li>\r\n        <li>Temporal: Teleportation and time effects<\/li>\r\n        <li>Malady: Curses, diseases, and afflictions<\/li>\r\n      <\/ul>\r\n    <\/section>\r\n\r\n  <\/div>\r\n<\/div>\r\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Magic &amp; Rituals How spells work, casting checks, cantrips, and ritual casting in Stygian Depths. Magic Basics Spells Per Day (Not Spell Slots!) You don\u2019t have traditional spell slots. When you successfully cast a spell, you can cast it repeatedly until you fail the casting roll. When you fail to cast a spell, you lose [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-183","page","type-page","status-publish","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Magic &amp; Rituals How spells work, casting checks, cantrips, and ritual casting in Stygian Depths. Magic Basics Spells Per Day (Not Spell Slots!) You don\u2019t have traditional spell slots. When you successfully cast a spell, you can cast it repeatedly until you fail the casting roll. 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