Character Personality Guide
A 3-part guide to build a playable, consistent character personality — from quick start to deep dive.
Jump To
Part 1: Quick Start — Get a playable personality in 10 minutes
Part 2: Development — Building on the foundation with meaningful depth
- Before You Begin
- Step 1: Complete Your Spectrums
- Step 2: Expand Your Traits
- Step 3: Add Quirks
- Step 4: Identify Deep Fears
- Step 5: Define Social Style
- Step 6: Establish Moral Compass
- Step 7: Add Additional Motivations
- Step 8: Authority Relationships
- Step 9: Create Exception Prompts
- Step 10: Expand Flaws and Virtues
- Your Developed Personality
- Using Your Developed Personality
- What’s Next
- Remember
Part 3: Deep Dive — Complete personality exploration for fully realized characters
- Before You Begin
- Section 1: Trauma Response
- Section 2: Secrets
- Section 3: Personal History
- Section 4: Strengths
- Section 5: Habits and Patterns
- Section 6: Stygian Depths Specific
- Section 7: Relationships
- Section 8: Personality Evolution
- Section 9: The Personality Summary Card
- Section 10: Integration
- Final Notes
Part 1: Quick Start
Get a playable personality in 10 minutes
THE GOAL
You need enough personality to make decisions as your character. Not a novel—just enough to answer: "What would my character do here?"
This Quick Start gives you the essentials. Parts 2 and 3 add depth when you want it.
STEP 1: CORE TEMPERAMENT
What is your character's fundamental nature?
Choose one or roll d20 (see Tables document for full list):
| Quick Options | Description |
|---|---|
| Guardian | Protects others above all |
| Seeker | Driven by curiosity |
| Survivor | Endures and adapts |
| Warrior | Thrives on challenge |
| Healer | Mends what's broken |
| Trickster | Subverts expectations |
| Wanderer | Cannot stay still |
| Scholar | Pursues knowledge |
Write it down: My character is fundamentally a _______________
Return to top ↑STEP 2: THREE KEY SPECTRUMS
Mark where your character falls on each:
Risk Tolerance
Cautious ---- Hesitant ---- Nonchalant ---- Curious ---- Impulsive ---- Reckless
□ □ □ □ □ □
Trust Orientation
Paranoid ---- Suspicious ---- Wary ---- Neutral ---- Open ---- Trusting ---- Naive
□ □ □ □ □ □ □
Conflict Approach
Avoidant ---- Accommodating ---- Diplomatic ---- Direct ---- Assertive ---- Aggressive
□ □ □ □ □ □
Return to top ↑
STEP 3: ONE MOTIVATION
What drives your character forward?
Choose or roll d20:
| d20 | Motivation |
|---|---|
| 1-2 | Survival - Stay alive |
| 3-4 | Wealth - Accumulate riches |
| 5-6 | Power - Gain control |
| 7-8 | Knowledge - Understand everything |
| 9-10 | Revenge - Make someone pay |
| 11-12 | Protection - Keep loved ones safe |
| 13-14 | Freedom - Break all chains |
| 15-16 | Redemption - Atone for the past |
| 17-18 | Glory - Be remembered |
| 19-20 | Belonging - Find your people |
Write it down: My character is driven by _______________
Return to top ↑STEP 4: ONE FLAW
What weakness causes your character problems?
Choose or roll d20:
| d20 | Flaw |
|---|---|
| 1 | Arrogant - Believes they're superior |
| 2 | Cowardly - Fear overrides everything |
| 3 | Greedy - Always wants more |
| 4 | Hot-headed - Anger triggers instantly |
| 5 | Impulsive - Acts without thinking |
| 6 | Jealous - Resents others' success |
| 7 | Paranoid - Sees threats everywhere |
| 8 | Prideful - Cannot admit wrong |
| 9 | Reckless - Ignores danger |
| 10 | Secretive - Hides too much |
| 11 | Selfish - Self first always |
| 12 | Stubborn - Won't change position |
| 13 | Suspicious - Trusts no one |
| 14 | Vengeful - Wrongs must be repaid |
| 15 | Bitter - Old wounds poison everything |
| 16 | Addictive - Cannot resist certain things |
| 17 | Dishonest - Lies come easily |
| 18 | Lazy - Avoids effort |
| 19 | Envious - Wants what others have |
| 20 | Cruel - Enjoys others' pain |
Write it down: My character struggles with _______________
Return to top ↑STEP 5: ONE VIRTUE
What good quality makes your character worth rooting for?
Choose or roll d20:
| d20 | Virtue |
|---|---|
| 1 | Brave - Faces fear |
| 2 | Compassionate - Feels for others |
| 3 | Generous - Gives freely |
| 4 | Honest - Tells the truth |
| 5 | Humble - Doesn't need glory |
| 6 | Just - Seeks fairness |
| 7 | Kind - Defaults to gentleness |
| 8 | Loyal - Stands by their people |
| 9 | Merciful - Forgives enemies |
| 10 | Patient - Waits without frustration |
| 11 | Protective - Guards the weak |
| 12 | Reliable - Keeps promises |
| 13 | Selfless - Puts others first |
| 14 | Sincere - Means what they say |
| 15 | Wise - Learns from experience |
| 16 | Forgiving - Lets go of grudges |
| 17 | Hospitable - Welcomes strangers |
| 18 | Diligent - Works hard |
| 19 | Hopeful - Believes in better |
| 20 | Fair - Treats everyone equally |
Write it down: My character's best quality is _______________
Return to top ↑YOUR QUICK PERSONALITY
Fill in the blanks:
Core: I am fundamentally a _______________
Spectrums:
- Risk: _______________
- Trust: _______________
- Conflict: _______________
Driven by: _______________
Weakness: _______________
Strength: _______________
HOW TO USE THIS
When you don't know what to do, ask:
- What would a [temperament] do here?
- "What would a Survivor do?" → Prioritize safety
- "What would a Seeker do?" → Investigate
- Where am I on the spectrum?
- Suspicious character → Question the stranger's motives
- Trusting character → Take them at their word
- Does this involve my motivation?
- Revenge-driven character → Anything connected to their target becomes priority
- Protection-driven character → Anything threatening loved ones triggers action
- Is my flaw or virtue relevant?
- Hot-headed character might attack when diplomacy is smarter
- Loyal character might refuse to leave an ally behind
QUICK EXAMPLE
Character: Mira Ashford
Core: Survivor
Spectrums: Hesitant / Suspicious / Direct
Driven by: Protection (her younger brother)
Weakness: Paranoid
Strength: Loyal
Situation: A merchant offers to guide the party through dangerous territory for a fee.
Mira's Thinking:
- Survivor → Is this the safest option?
- Suspicious → Why is he offering? What's the angle?
- Direct → Ask him straight: "What's in it for you?"
- Paranoid → She's already planning for betrayal
- Protective → If her brother is with her, she's even more cautious
- Loyal → She'll defer to party consensus but voice concerns
Result: Mira agrees with conditions—he leads, she watches his back (and not in a friendly way).
Return to top ↑WHAT'S NEXT?
This Quick Start personality will work fine. But if you want more:
Part 2: Development Guide adds:
- All 10 personality spectrums
- Additional traits, quirks, and fears
- Social style and moral compass
- Authority relationships
- Exception prompts
Part 3: Deep Dive adds:
- Complete personality exploration
- Trauma response patterns
- Full secret development
- Stygian Depths specific elements
- Personality Summary Card
Tables Document contains:
- All d20 and d100 tables for random selection
- Full descriptions of all options
REMEMBER
- This is a starting point, not a prison
- Characters can change through play
- Contradictions are human
- You can always surprise yourself
The goal is to have enough personality to make interesting choices—not to lock yourself into a script.
When in doubt: do something. Your character will reveal themselves through action.
Personality is not what you plan. It's what you do when the plan falls apart.
Return to top ↑Part 2: Development
Building on the foundation with meaningful depth
BEFORE YOU BEGIN
This guide assumes you've completed Part 1 (Quick Start) and have:
- Core Temperament
- Three key spectrum positions
- One motivation
- One flaw
- One virtue
Part 2 expands these elements and adds new dimensions. Take what serves your character; skip what doesn't.
Return to top ↑STEP 1: COMPLETE YOUR SPECTRUMS
Part 1 covered Risk, Trust, and Conflict. Now mark your position on the remaining seven:
Emotional Expression
How does your character display feelings?
Stoic ---- Reserved ---- Measured ---- Expressive ---- Dramatic ---- Volatile
□ □ □ □ □ □
Social Energy
How does your character engage with groups?
Hermetic ---- Solitary ---- Independent ---- Selective ---- Social ---- Gregarious
□ □ □ □ □ □
Optimism Orientation
How does your character view the future?
Nihilistic ---- Pessimistic ---- Cynical ---- Realistic ---- Hopeful ---- Optimistic ---- Idealistic
□ □ □ □ □ □ □
Planning Style
How does your character approach preparation?
Methodical ---- Strategic ---- Prepared ---- Adaptive ---- Spontaneous ---- Chaotic
□ □ □ □ □ □
Empathy Capacity
How does your character relate to others' emotions?
Detached ---- Distant ---- Observant ---- Considerate ---- Sympathetic ---- Empathic ---- Absorptive
□ □ □ □ □ □ □
Ambition Level
How driven is your character?
Passive ---- Content ---- Comfortable ---- Motivated ---- Driven ---- Ambitious ---- Obsessive
□ □ □ □ □ □ □
Authority Orientation
How does your character relate to power?
Rebellious ---- Defiant ---- Independent ---- Neutral ---- Cooperative ---- Deferential ---- Obedient
□ □ □ □ □ □ □
Return to top ↑
STEP 2: EXPAND YOUR TRAITS
Add 2-4 more personality traits from the d100 table or choose from these common options:
| Category | Options |
|---|---|
| Mental | Analytical, Creative, Curious, Focused, Imaginative, Logical, Philosophical |
| Social | Charming, Diplomatic, Direct, Gregarious, Private, Reserved, Witty |
| Behavioral | Careful, Decisive, Disciplined, Flexible, Impulsive, Methodical, Spontaneous |
| Emotional | Calm, Empathetic, Passionate, Patient, Sensitive, Stoic, Volatile |
My additional traits:
- ---
- ---
- ---
- ---
STEP 3: ADD QUIRKS
Quirks are small behaviors that make your character memorable. Choose 1-3:
Physical Habits:
- Cracks knuckles when nervous
- Always faces the exit
- Touches scars unconsciously
- Hums when concentrating
Behavioral Patterns:
- Cannot pass a bookshelf without browsing
- Must finish every book started
- Gives everyone nicknames
- Counts steps when walking
Rituals:
- Prayers before meals
- Checks weapons constantly
- Specific bedtime routine
- Lucky charm carried always
My quirks:
- ---
- ---
- ---
STEP 4: IDENTIFY DEEP FEARS
Fears drive avoidance and can override rational thought. Choose 1-3:
| Fear Type | Examples |
|---|---|
| Loss | Abandonment, losing loved ones, losing control, losing identity |
| Exposure | Being discovered, being judged, vulnerability, secrets revealed |
| Harm | Death, pain, disease, mutation, disfigurement |
| Failure | Inadequacy, being useless, disgrace, disappointing others |
| Environment | Darkness, heights, enclosed spaces, deep water, fire |
| Existential | Being forgotten, meaninglessness, the past catching up |
My deep fears:
- ---
- ---
- ---
How these fears manifest: When confronted with my fears, my character tends to: _______________
Return to top ↑STEP 5: DEFINE SOCIAL STYLE
How does your character typically interact with others? Choose 1-2:
| Style | Description |
|---|---|
| The Wallflower | Observes more than participates, speaks when necessary |
| The Confessor | People tell them everything, trusted secret keeper |
| The Performer | Every interaction is entertainment |
| The Interrogator | Asks constant questions |
| The Peacemaker | Smooths all conflicts, hates tension |
| The Lecturer | Explains everything, shares knowledge constantly |
| The Joker | Deflects with humor |
| The Protector | Positions as guardian in all interactions |
| The Commander | Takes charge automatically |
| The Mirror | Matches others' energy and style |
| The Provocateur | Pushes buttons, tests limits |
| The Ghost | Present but barely noticed |
My social style(s):
- ---
- ---
STEP 6: ESTABLISH MORAL COMPASS
What principles guide your character's decisions about right and wrong? Choose 1-3:
| Approach | Description |
|---|---|
| Utilitarian | Greatest good for greatest number |
| Deontological | Some actions are always wrong regardless of outcome |
| Virtue-based | Character and intention matter most |
| Contractual | Agreements must be honored |
| Survival-first | Staying alive justifies many actions |
| Loyalty-based | Different duties to different people |
| Justice-focused | Wrongs must be righted, balance maintained |
| Compassion-primary | Kindness is the highest virtue |
| Pragmatic | What works is what's right |
| Divine command | God's law supersedes all other |
| Personal code | Own rules, consistently applied |
| Context-dependent | No absolute rules; situations vary |
My moral principles:
- ---
- ---
- ---
Lines I won't cross:
---
Things I'll always do:
---
Return to top ↑STEP 7: ADD ADDITIONAL MOTIVATIONS
Part 1 gave you one motivation. Most people have multiple drives. Add 1-4 more:
My motivations (ranked by importance):
- _______________ (Primary - from Part 1)
- ---
- ---
- ---
- ---
When motivations conflict, which wins?
---
Return to top ↑STEP 8: AUTHORITY RELATIONSHIPS
How does your character relate to different types of power? Rate each:
| Authority Type | Hostile | Resistant | Neutral | Cooperative | Obedient |
|---|---|---|---|---|---|
| Government/Law | □ | □ | □ | □ | □ |
| Religious Authority | □ | □ | □ | □ | □ |
| Guild/Professional | □ | □ | □ | □ | □ |
| Military/Martial | □ | □ | □ | □ | □ |
| Wealth/Nobility | □ | □ | □ | □ | □ |
| Criminal Organizations | □ | □ | □ | □ | □ |
| Parental/Elder Figures | □ | □ | □ | □ | □ |
| Employers/Masters | □ | □ | □ | □ | □ |
| Academic/Scholarly | □ | □ | □ | □ | □ |
Notes on specific authorities:
---
Return to top ↑STEP 9: CREATE EXCEPTION PROMPTS
Characters aren't perfectly consistent. Define where your character breaks their own patterns:
Exception 1: I'm usually _________________________________, except when _________________________________
Example: I'm usually cautious, except when children are in danger.
Exception 2: I'm usually _________________________________, except when _________________________________
Example: I'm usually honest, except when protecting a friend's secret.
Exception 3: I'm usually _________________________________, except when _________________________________
Example: I'm usually peaceful, except when someone threatens my faith.
STEP 10: EXPAND FLAWS AND VIRTUES
Add 1-2 more of each:
Additional Flaws:
- ---
- ---
Additional Virtues:
- ---
- ---
Additional Vices (habits or temptations you struggle with):
- ---
- ---
YOUR DEVELOPED PERSONALITY
Core Identity
Temperament: _______________
Primary Motivation: _______________
Spectrum Profile
| Spectrum | Position |
|---|---|
| Risk | |
| Trust | |
| Conflict | |
| Emotion | |
| Social | |
| Optimism | |
| Planning | |
| Empathy | |
| Ambition | |
| Authority |
Traits & Qualities
Personality Traits: _______________
Quirks: _______________
Flaws: _______________
Virtues: _______________
Vices: _______________
Deeper Elements
Deep Fears: _______________
Social Style: _______________
Moral Compass: _______________
All Motivations: _______________
Authority Relationships
(See completed table above)
Exceptions
- ---
- ---
- ---
USING YOUR DEVELOPED PERSONALITY
In Social Situations
- Check your Social Style for default behavior
- Consider Authority Relationships when dealing with power
- Remember Trust Orientation when meeting new people
- Use Quirks to add memorable moments
In Moral Dilemmas
- Consult your Moral Compass principles
- Check for relevant Exceptions
- Consider which Motivation is most engaged
- Your Virtues might push one direction, Flaws another
Under Pressure
- Your Deep Fears might activate
- Emotional Expression shows how you display stress
- Risk Tolerance affects how you respond to danger
- Planning Style determines whether you think or act
In Conflict
- Conflict Approach is your default
- Ambition affects how hard you push
- Empathy affects how you view opponents
- Exceptions might change everything
WHAT'S NEXT
Part 3: Deep Dive adds:
- Trauma response patterns
- Full secret development (5 secrets with consequences)
- Stygian Depths specific elements
- Personality evolution guidance
- Complete Personality Summary Card
Tables Document contains:
- All d100 tables for each category
- Detailed descriptions of all options
- Random generation for any element
REMEMBER
Your character is now substantially defined—but not limited. Everything here is:
- A guide, not a script
- A starting point, not an ending
- A foundation for play, not a replacement for it
The best personality discoveries happen in the moment, when the dice fall and you have to decide what your character does. Use this framework to inform those decisions, then let the results shape who your character becomes.
Who you are is revealed by what you do when no one is watching—or when everyone is.
Return to top ↑Part 3: Deep Dive
Complete personality exploration for fully realized characters
BEFORE YOU BEGIN
This guide assumes you've completed Part 1 (Quick Start) and Part 2 (Development). Part 3 explores the deeper layers: trauma, secrets, personal history, and how personality evolves. It also includes Stygian Depths-specific elements and a complete Personality Summary Card.
Return to top ↑SECTION 1: TRAUMA RESPONSE
How your character reacts under extreme stress reveals their deepest programming.
The Trauma Response Spectrum
| Position | Response | Description |
|---|---|---|
| Fight | Aggressive confrontation | Meets threat with violence or forceful action |
| Defensive | Protective resistance | Stands ground, creates barriers |
| Freeze | Immobilization | Cannot move or decide, mind goes blank |
| Withdraw | Internal retreat | Emotionally disconnects, dissociates |
| Flee | Physical escape | Runs, hides, removes self immediately |
| Fawn | Appeasement | Tries to please the threat |
Your Trauma Response Pattern
Primary Response: _______________
Secondary Response: _______________
What triggers this response?
- Specific situations: _______________
- Types of people: _______________
- Sensory triggers: _______________
Does your character recognize when triggered?
□ Yes, fully □ Partially □ No awareness
How do they feel after?
□ Shame □ Relief □ Exhaustion □ Anger □ Numbness
History behind the response:
---
Return to top ↑SECTION 2: SECRETS
Secret 1: The Shameful Past
The secret: _______________________________________________________________
Who knows: _______________
What happens if revealed: _______________
Would you kill to protect it?
□ No □ Maybe □ Yes
Secret 2: The Hidden Truth
Something true about yourself you conceal: _______________________________________________________________
Why you hide it: _______________
Signs that might reveal it: _______________
Secret 3: The Hidden Agenda
What you're working toward secretly: _______________________________________________________________
How you're pursuing it: _______________
Would allies support you? _______________
Secret 4: The Private Vulnerability
Weakness you never admit: _______________________________________________________________
How you compensate: _______________
Secret 5: The Dangerous Knowledge
Something you know that could harm others: _______________________________________________________________
Who wants this information: _______________
Consequences of revelation: _______________
SECTION 3: PERSONAL HISTORY
Key Life Experiences
Formative Childhood Experience:
What happened: _______________
How it shaped you: _______________
First Major Loss:
What happened: _______________
What it taught you: _______________
First Major Failure:
What happened: _______________
Pattern that developed: _______________
Defining Betrayal:
What happened: _______________
Trust pattern that resulted: _______________
SECTION 4: STRENGTHS
Natural Strengths:
- ---
- ---
- ---
How these relate to your personality:
---
Return to top ↑SECTION 5: HABITS AND PATTERNS
Stress Habits
When anxious: _______________
When angry: _______________
When sad: _______________
Physical Tells
Nervous tics: _______________
Deception tells: _______________
Concentration behavior: _______________
SECTION 6: STYGIAN DEPTHS SPECIFIC
The Eternal Darkness
How do you feel about never seeing the sky?
□ Grieving □ Accepted □ Indifferent □ Prefer it □ Never knew it
Your relationship with darkness:
---
The Surface World
Do you remember the surface?
□ Yes, clearly □ Vaguely □ Only stories □ Never knew it
How do you feel about never returning?
□ Desperate □ Resigned □ Content □ Prefer it here
Transformation and Mutation
Your attitude toward mutation:
□ Terrified □ Wary □ Accepting □ Curious □ Seeking it
How do you view others' mutations?
---
The Fungal Culture
Your relationship with fungal life:
□ Disgusted □ Uncomfortable □ Neutral □ Comfortable □ Embracing
Decay philosophy resonance:
□ Reject □ Don't understand □ Interesting □ Meaningful □ Devoted
Religious Orientation
Primary Deity (if any): _______________
Devoutness:
□ None □ Casual □ Practicing □ Devoted □ Fanatical
Survival Adaptations
How has the Depths changed you?
Physical: _______________
Mental: _______________
Moral: _______________
Things you do now that would horrify your past self:
---
Return to top ↑SECTION 7: RELATIONSHIPS
Relationship Patterns
How do you form attachments?
□ Quickly □ Slowly □ Rarely □ Transactionally
Attachment style:
□ Secure □ Anxious □ Avoidant □ Disorganized
How do you treat:
- Those you love: _______________
- Strangers: _______________
- Enemies: _______________
- The helpless: _______________
- The powerful: _______________
SECTION 8: PERSONALITY EVOLUTION
Potential Growth
Flaw that could become strength: _______________
Fear that could be overcome: _______________
Virtue that could become extreme: _______________
Breaking Points
What could make you abandon your values?
---
What loss would fundamentally change you?
---
Aspirational Self
Who do you want to become?
---
What's stopping you?
---
Return to top ↑SECTION 9: THE PERSONALITY SUMMARY CARD
CHARACTER PERSONALITY CARD
Name: _______________ In three words: _______________, _______________, _______________
CORE IDENTITY
Temperament: _______________
SPECTRUM PROFILE
Mark your position on each:
Risk: Cautious ○ Hesitant ○ Nonchalant ○ Curious ○ Impulsive ○ Reckless
Trust: Paranoid ○ Suspicious ○ Wary ○ Neutral ○ Open ○ Trusting ○ Naive
Conflict: Avoidant ○ Accommodating ○ Diplomatic ○ Direct ○ Assertive ○ Aggressive
Emotion: Stoic ○ Reserved ○ Measured ○ Expressive ○ Dramatic ○ Volatile
Social: Hermetic ○ Solitary ○ Independent ○ Selective ○ Social ○ Gregarious
Optimism: Nihilistic ○ Pessimistic ○ Cynical ○ Realistic ○ Hopeful ○ Optimistic
Planning: Methodical ○ Strategic ○ Prepared ○ Adaptive ○ Spontaneous ○ Chaotic
Empathy: Detached ○ Distant ○ Observant ○ Considerate ○ Sympathetic ○ Empathic
Ambition: Passive ○ Content ○ Comfortable ○ Motivated ○ Driven ○ Ambitious
Authority: Rebellious ○ Defiant ○ Independent ○ Neutral ○ Cooperative ○ Deferential
KEY TRAITS
Personality: _______________________________________________
Quirks: _______________________________________________
Social Style: _______________________________________________
MORAL FRAMEWORK
Principles: _______________________________________________
Lines I won't cross: _______________________________________________
DRIVES
Motivations:
1. _______________
2. _______________
3. _______________
4. _______________
Deep Fears: _______________________________________________
FLAWS & VIRTUES
Flaws: _______________________________________________
Virtues: _______________________________________________
Vices: _______________________________________________
TRAUMA RESPONSE
Primary: _______________
Secondary: _______________
EXCEPTIONS
1. Usually _______________, except when _______________
2. Usually _______________, except when _______________
3. Usually _______________, except when _______________
SECRETS (brief)
- ---
- ---
- ---
STYGIAN DEPTHS
Darkness: _______________
Mutation: _______________
Religion: _______________
SECTION 10: INTEGRATION
Answer using everything you've developed:
When I walk into a room of strangers:
---
When someone challenges my beliefs:
---
When I witness injustice:
---
When offered easy money for questionable work:
---
When someone I care about is threatened:
---
When I fail publicly:
---
When alone and no one is watching:
---
The hill I would die on:
---
Return to top ↑FINAL NOTES
What You've Built
A fully realized personality including:
- Core identity and complete spectrum profile
- Rich trait collection and deep fears
- Trauma patterns and secrets
- Moral framework and motivations
- Relationship patterns and growth potential
- Stygian Depths integration
- Quick reference card
How to Use It
Don't memorize it. Keep your summary card handy. Internalize the big things—temperament, key motivations, major fears.
Don't be imprisoned by it. Characters surprise themselves. Change what doesn't fit.
Do let it inform decisions. When stuck, consult your personality.
Do let play change it. After significant events, revisit and update.
You are not your personality guide. You are the choices you make when everything is on the line.
Return to top ↑